![]() While Netham45 was building PC-only game modes on the Xbox 360 version of Team Fortress 2, Frozenstate was just getting into the game and its modding scene on PS3. “I also wrote scripts for Arena Mode, Roll the Dice, Flag Football, and worked with someone else making a Zombie Fortress script for the consoles.” “Dust Bowl was the last real script I worked on due to Valve patching the exploit we were using to run scripts on the Xbox 360,” Netham45 says. They used an exploit that Valve had never fixed so they could run scripts uploaded through console game saves. He and four other modders experimented on Xbox 360 servers, creating commands they used to design their own game types. Netham45’s work with Team Fortress 2 didn’t start with Payload though. Basically, our mod is different because it’s implemented as a script, not as a part of the game.” “My goal was to emulate it as close as possible, though. It doesn’t just take over an existing mode/map and modify it on the fly.The Payload Dust Bowl was about 900 lines. ![]() It uses the game’s built-in track system, which was unavailable to us, for the cart. “The PC payload is implemented using proper engine logic. Console players knew they’d never get it, so Netham45 decided to take matters into his own hands. Valve never released the promised updates to the 360 version that would have included it,” Netham 45 said. “ Team Fortress 2 came out on the 360 and PS3 quite a while before Payload was added to the PC. One of the first significant updates to the PC version brought a new mode called Payload, in which players would need to protect and push a bomb-laden cart across the map into enemy territory. Modders like Frozenstate and Netham45 wanted a little bit more than the vanilla experience and they were willing to tinker around with the game in order to get it. Everything done on the consoles, including implementing Payload, was done using the in-game scripting language.” “You can manipulate almost all of the in-game entity logic using it. “Source Engine games have an extremely flexible scripting system-it’s just not too intuitive or well documented,” Netham45, a Demoman main and Xbox 360 modder, told me over Discord. ![]() “The console versions of TF2, although outdated, provide a truly vanilla experience without giving players who played longer than you an unfair advantage via unlocked weapons.”įrozenstate is part of a handful of modders who’ve been working on the console versions of Team Fortress 2, implementing minigames, modes of their own creation, and new content that never came to what Valve itself considered the inferior versions of Team Fortress 2. “I had a PC at the time I started modding on the PS3 wasn’t the greatest… By the time that I managed to get a better PC, TF2 had become what I like to call monetized… More emphasis was placed on cosmetics and acquiring variations of weapons, rather than improving core gameplay aspects,” Frozenstate said. Yet a small group of players still found a home on the laggy PS3 and Xbox 360 servers. The console port, released in partnership with EA as part of the multigame collection The Orange Box, didn’t receive patches, bug fixes, new content, or any of the updates that the PC version had gotten. Valve’s colorful team-based shooter was in something of a sorry state when it launched on PS3 and Xbox 360 in 2007. “So I started looking into how I can do that on console.” “I thought that was neat,” Frozenstate, a modder and dedicated Engineer main, told me over Discord. ![]() Sometimes you could hear his gunfire and taunt in the distance, but you couldn’t actually see him. The lone wolf was spawning inside walls and storage containers. Recruit the Pyro as a Henchman and increase your firepower… literally! Pyro can indiscriminately engulf their surroundings in an inferno, fan the flames on those tiresome Agents in the aftermath, and even extinguish less friendly fires with a puff of compressed air…if they must.When Team Fortress 2 player Frozenstate hopped into a match of Granary back in 2010 on PS3, he was more interested in one player who was messing around than he was in actually winning the game. Stoke the fires and join either RED or BLU to experience a brand new side story featuring the Pyro. …Maybe you have more in common than you care to admit.Ī conflict has broken out as two teams vie for superiority. ![]() Considered maniacal by some, the Pyro is a law unto themselves. The Pyro is a dangerous, uncontrollable force of destruction who acts without regard for the lives of those around them. ![]()
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